2018
DOI: 10.1080/1358684x.2018.1452146
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Dynamic, Playful and Productive Literacies

Abstract: This paper reflects on recent projects in a variety of media forms, in both formal and informal educational settings, discussing ways of expanding our notions of literacy practices which reflect their place in the wider lived experience of digital culture. We have collected these reflections under three headings. The first of these, Dynamic Literacies, presents an overarching view of literacy as both ideological, following the 'new literacy studies', and dynamic, incorporating both semiotic and sociocultural v… Show more

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Cited by 32 publications
(24 citation statements)
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References 22 publications
(10 reference statements)
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“…In Kafai and Peppler's (2011) words, engagement in creative media production is the act of developing literacies in uni-and cross-directional ways, where digital literacy involves an assemblage and convergence of various participatory competencies developed in different practices. Recently, it has moreover been argued that materiality and lived experience are important aspects of literacy practices, practices that are dynamic and change with respect to time and space and to ways of consuming and producing media in particular contexts (Cannon, Potter, and Burn 2018;Potter and McDougall 2017). Similarly, participation in programming activities is as much about learning the production of code as it is about the social practices and cultural norms in which it is embedded (Kafai and Burke 2016).…”
Section: Digital Literacy and Critique In Game Design Practicesmentioning
confidence: 99%
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“…In Kafai and Peppler's (2011) words, engagement in creative media production is the act of developing literacies in uni-and cross-directional ways, where digital literacy involves an assemblage and convergence of various participatory competencies developed in different practices. Recently, it has moreover been argued that materiality and lived experience are important aspects of literacy practices, practices that are dynamic and change with respect to time and space and to ways of consuming and producing media in particular contexts (Cannon, Potter, and Burn 2018;Potter and McDougall 2017). Similarly, participation in programming activities is as much about learning the production of code as it is about the social practices and cultural norms in which it is embedded (Kafai and Burke 2016).…”
Section: Digital Literacy and Critique In Game Design Practicesmentioning
confidence: 99%
“…In Extract 3, the game designers have coded a cheat, making it possible to win one thousand points in one keystroke. When deciding to code the cheats, the children draw upon their experiences of gaming and what makes a game fun to play (Buckingham and Burn 2007;Cannon, Potter, and Burn 2018). The original game was not possible to win, and the first thing that the children have coded is this possibility.…”
Section: Evaluating Ethics In Design: Cheating and Sharingmentioning
confidence: 99%
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“…In the current understanding of media literacy, besides the competencies of accessing, analyzing, evaluating, and creating media messages across a variety of contexts (Aufderheide & Firestone, 1993;Ofcom 2019aOfcom , 2019bPotter, 2016), the creative and playful forms of multimodal media content production are emphasized, as well as abilities to reflect on one's communication behavior, to act and participate in society (e.g., Cannon, Potter, & Burn, 2018;Hobbs, 2010;Rasi, Kangas, & Ruokamo, 2019;Tuominen & Kotilainen, 2012), and to promote one's digital well-being (Gui, Fasoli, & Carradore, 2017).…”
mentioning
confidence: 99%
“…Effective instructional methods and pedagogy of media literacy may somewhat differ for children, adolescents, adults, and older people. Research literature on the pedagogies of media literacy for children and adolescents highlight the importance of collaborative, creative, playful, and multimodal media production practices as well as analytic, reflective, inquiry-and project-based learning practices (e.g., Cannon et al, 2018;Kupiainen, 2013;Martens & Hobbs, 2015;Song, 2017;Tuominen & Kotilainen, 2012). In addition, the importance of cross-curricular work, involving several teachers who work with students studying the same topic or phenomenon, has been discussed (see Rasi et al, 2019).…”
mentioning
confidence: 99%