2019 IEEE International Symposium on Information Theory (ISIT) 2019
DOI: 10.1109/isit.2019.8849417
|View full text |Cite
|
Sign up to set email alerts
|

Dynamic Pricing for Controlling Age of Information

Abstract: Fueled by the rapid development of communication networks and sensors in portable devices, today many mobile users are invited by content providers to sense and send back real-time useful information (e.g., traffic observations and sensor data) to keep the freshness of the providers' content updates. However, due to the sampling cost in sensing and transmission, an individual may not have the incentive to contribute the realtime information to help a content provider reduce the age of information (AoI). Accord… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
28
0

Year Published

2019
2019
2022
2022

Publication Types

Select...
4
3

Relationship

2
5

Authors

Journals

citations
Cited by 25 publications
(28 citation statements)
references
References 10 publications
0
28
0
Order By: Relevance
“…Zhang et al in [14] focus on AoI pricing problem, and compare time-dependent pricing and quantity-based pricing. Wang et al [15] consider a dynamic pricing problem, where the platform offers agedependent reward and encourages PoIs to upload their status at different rates. Li et al in [16] design a linear age-based reward and characterize the system efficiency in terms of price of anarchy.…”
Section: Related Workmentioning
confidence: 99%
“…Zhang et al in [14] focus on AoI pricing problem, and compare time-dependent pricing and quantity-based pricing. Wang et al [15] consider a dynamic pricing problem, where the platform offers agedependent reward and encourages PoIs to upload their status at different rates. Li et al in [16] design a linear age-based reward and characterize the system efficiency in terms of price of anarchy.…”
Section: Related Workmentioning
confidence: 99%
“…If δ th j+1 ≤ δ < δ th j , where j ∈ {1, · · · , N −1}, platform k ∈ {j +1, · · · , N } will still follow the social optimizer λ * * k yet platform i ∈ {1, · · · , j} with smaller costs will deviate, requiring us to design newλ i (δ) as a function of δ to replace λ * * i for such platforms. By ensuring the long-term (15) without deviation just equal to (14) with the best deviation, where…”
Section: B Cooperation Profile Design For Medium δ Regimementioning
confidence: 99%
“…As in many of the AoI literature (e.g., [11], [26], [27]), we assume in each platform's crowdsourcing pool, the sampling from each sensor source over time follows a Poisson process, and the total sampling to platform i observations as superposition also follows Poisson process with mean rate λ i . Platform i can control mean rate λ i by providing proper incentive compensation to the crowdsourcing pool as in [14] and [16], and its average sampling cost is c i λ i with unit compensation cost c i .…”
Section: Introductionmentioning
confidence: 99%
“…The simple point-to-point system model has been studied in [ 3 , 4 , 5 , 6 , 7 , 8 , 9 , 10 , 11 ]. When update packets are generated by external sources and are queued in a buffer before transmission, queuing theory can be used to analyze the performance of such system, see, e.g., in, [ 3 , 4 , 5 , 6 , 7 , 8 ]. In [ 3 ], it is shown that the optimum packet generation rate of a first-come-first-served (FCFS) system should achieve a trade-off between throughput and delay.…”
Section: Introductionmentioning
confidence: 99%
“…In [ 3 ], it is shown that the optimum packet generation rate of a first-come-first-served (FCFS) system should achieve a trade-off between throughput and delay. In [ 8 ], dynamic pricing is used as an incentive to balance the AoI evolution and the monetary payments to the users. Other studies [ 9 , 10 , 11 ] consider the generate-at-will system without a queue.…”
Section: Introductionmentioning
confidence: 99%