2019
DOI: 10.1109/jsac.2019.2927071
|View full text |Cite
|
Sign up to set email alerts
|

Dynamic Service Placement for Virtual Reality Group Gaming on Mobile Edge Cloudlets

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
26
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 63 publications
(26 citation statements)
references
References 35 publications
0
26
0
Order By: Relevance
“…In order to build a virtual reality system that can realistically simulate the real world, geometric modeling technology, physical modeling technology, and behavioral modeling technology must be combined [12]. In the virtual reality application environment, the virtual model is usually required to have autonomous intelligence in order to be able to interact with the user.…”
Section: Behavioral Modeling Technologymentioning
confidence: 99%
“…In order to build a virtual reality system that can realistically simulate the real world, geometric modeling technology, physical modeling technology, and behavioral modeling technology must be combined [12]. In the virtual reality application environment, the virtual model is usually required to have autonomous intelligence in order to be able to interact with the user.…”
Section: Behavioral Modeling Technologymentioning
confidence: 99%
“…In [15], the authors have investigated the Virtual Machines (VMs) placement problem in Mobile Edge Computing (MEC) architecture to minimize the delay. The authors in [16] have addressed the dynamic service placement problem on edge servers for the group virtual reality games to minimize operational costs while respecting the players' Quality-of-Service (QoS) requirements. In [17], a Mixed Integer Nonlinear Programming (MINLP) model for the joint VMs resource allocation and user request assignment problem has been presented to minimize the average response time.…”
Section: Related Workmentioning
confidence: 99%
“…The right side of the constraint presents the maximum tolerable delay determined by the user request. ≤ D a ∀a ∈ A, ed ∈ ED a , i ∈ I a (18) Constraints (16) and (18) contain multiplications of two variables, and linearization techniques must be used to convert the formulation to an ILP problem. These constraints can be easily linearized.…”
Section: Problem Formulationmentioning
confidence: 99%
See 1 more Smart Citation
“…With the development of network and cloud/edge computing technologies, Cloud VR has gained popularity nowadays [1]. As a typical interactive Cloud VR application, Cloud VR game is with a market size that is projected to reach $45 billion by 2025 [2]. By rendering the content on the cloud, the requirements on the terminal are effectively reduced, thereby lowering the threshold of consumption.…”
Section: Introductionmentioning
confidence: 99%