2013
DOI: 10.1109/tpami.2012.61
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Dynamical Simulation Priors for Human Motion Tracking

Abstract: Abstract-We propose a simulation-based dynamical motion prior for tracking human motion from video in presence of physical ground-person interactions. Most tracking approaches to date have focused on efficient inference algorithms and/or learning of prior kinematic motion models; however, few can explicitly account for physical plausibility of recovered motion. Here, we aim to recover physically plausible motion of a single articulated human subject. Towards this end, we propose a full-body 3D physical simulat… Show more

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Cited by 23 publications
(18 citation statements)
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References 63 publications
(123 reference statements)
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“…Most prior methods that have used world constraints focus on interaction with a ground plane [69] or simply constrain the body to move along the ground plane [74]. Most interesting among these is the work of Vondrak et al [69] where they exploit a game physics engine to infer human pose using gravity, motor forces, and interactions with the ground. This is a very complicated optimization and it has not been extended beyond ground contact.…”
Section: Related Workmentioning
confidence: 99%
“…Most prior methods that have used world constraints focus on interaction with a ground plane [69] or simply constrain the body to move along the ground plane [74]. Most interesting among these is the work of Vondrak et al [69] where they exploit a game physics engine to infer human pose using gravity, motor forces, and interactions with the ground. This is a very complicated optimization and it has not been extended beyond ground contact.…”
Section: Related Workmentioning
confidence: 99%
“…In [30], a dynamical simulation prior was proposed based on the truth of physical ground-person interaction. This prior is able to constraint human motion in the range of …”
Section: Related Workmentioning
confidence: 99%
“…[Taylor et al 2010] introduced a probabilistic latent variable model called the Implicit Mixture of Conditional Restricted Boltzmann Machines for human pose tracking. [Vondrak et al 2013] proposed to use a simulation-based dynamical motion prior for human motion tracking. However, these dynamic based approaches are computational costly and hence not applicable for Kinect based interactive applications.…”
Section: Tracking Based Posture Reconstructionmentioning
confidence: 99%