2020
DOI: 10.14207/ejsd.2020.v9n2p1
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E-Learning Platforms as Leverage for Education for Sustainable Development

Abstract: The paper is a conceptual approach to education for sustainable development using an e-learning platform. It starts from the observed reality that all education stakeholders need a learning environment where they can have access to knowledge, collaborate and share their experience, as a survey conducted among students and companies in Timisoara, Romania, region shows. The proposed multi-stakeholder environment accommodates two sections: the learning environment mostly dedicated to students, trainees, tutors an… Show more

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Cited by 23 publications
(17 citation statements)
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References 17 publications
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“…Milenković et al ( 2019 ) Badges, Leaderboards, Quests, competition Not specified 29. Donath et al ( 2020 ) Quests, Challenges, Feedback, progress bar, Badges using BadgR.io system, Level up! Plugin that extends the use of: Experience points Levels Leaderboards Avatars A conceptual design is proposed to model the learner’s journey using gamification elements, this approach talks about the gamification concepts that are suitable to use for each phase of the learning process so as to meet the education sustainable development needs 30.…”
Section: Results Of the Searchmentioning
confidence: 99%
See 1 more Smart Citation
“…Milenković et al ( 2019 ) Badges, Leaderboards, Quests, competition Not specified 29. Donath et al ( 2020 ) Quests, Challenges, Feedback, progress bar, Badges using BadgR.io system, Level up! Plugin that extends the use of: Experience points Levels Leaderboards Avatars A conceptual design is proposed to model the learner’s journey using gamification elements, this approach talks about the gamification concepts that are suitable to use for each phase of the learning process so as to meet the education sustainable development needs 30.…”
Section: Results Of the Searchmentioning
confidence: 99%
“…A learning platform with gamification elements was developed for the course of biometric technologies, held at the University of Belgrade 30. Donath et al ( 2020 ) This paper is a conceptual approach to education for sustainable development using an e-learning platform. The article presents a conceptual design of the learner’s journey and a mapping from gamification concepts to Moodle LMS elements 31.…”
Section: Appendixmentioning
confidence: 99%
“…According to Donath et al (2020), the TAM discusses the idea of IT user-friendliness, which is close to the complexity of inventions suggested by IDT. Easy-tounderstand and implement inventions, according to Permatawati et al (2020), spread more rapidly.…”
Section: Influence Of Computer Self-efficacy Of Moodlementioning
confidence: 99%
“…As explained by Donath et al (2020), ODeL per se supports sustainability learning through its inclusivity, prospects for collaboration, networking and connection and innovative learning opportunities. Additional support for sustainability learning flows from the tendency of ODeL students to transfer knowledge to new domains, their sense of community and communication, ownership of knowledge and independence (Hansen, 2008).…”
Section: Literature Review: Facilitation Of Sustainability Learning Through Real-world Engagementsmentioning
confidence: 99%
“…1.2 Sustainability learning at universities, with focus on open, distance and e-learning and the Global South Although incorporation of sustainability learning in curricula varies between universities (Donath et al, 2020), there is agreement on the type of competencies to be established. These include holistic comprehension of issues, collaboration and communication, reflection and critical thinking and innovation, creativity and entrepreneurship (Takala and Korhonen-Yrjänheikki, 2019).…”
Section: Introduction and Aimmentioning
confidence: 99%