2020
DOI: 10.23887/jet.v4i3.28517
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E-Module for Learning Volley Ball Using Character Based on Adobe Flash Cs6

Abstract: The low character of students plus the absence of learning resources that support learning about basic volleyball technical skills in the Covid-19 pandemic situation makes it difficult for lecturers to teach. The purpose of this research and development was to produce a character-based volleyball e-module for students using Adobe CS 6 with valid, practical, and effective criteria. This research is a development research. This research used the ADDIE model which consists of 5 stages, namely, needs analysis (ana… Show more

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Cited by 4 publications
(3 citation statements)
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“…Furthermore, it is supported by other study state that problem solving-based modules can be a stimulus to train students' abilities to: identify problems; collect and interpret data to solve problems; formulate conclusions; critical thinking; solution to problem (Widayanti, 2020). The use of media that has interactive and digital elements is also very important, because the interactive media in addition to functioning as a tool, interactive media also affects the creation of an interesting and dynamic learning environment and conditions Prasetyo & Handayani, 2020). Through PBL-based electronic modules, students will be able to create a dynamic learning environment so that students do not get bored easily when participating in a series of learning activities (Abdulah et al, 2021;Amin et al, 2020).…”
Section: Introductionmentioning
confidence: 92%
“…Furthermore, it is supported by other study state that problem solving-based modules can be a stimulus to train students' abilities to: identify problems; collect and interpret data to solve problems; formulate conclusions; critical thinking; solution to problem (Widayanti, 2020). The use of media that has interactive and digital elements is also very important, because the interactive media in addition to functioning as a tool, interactive media also affects the creation of an interesting and dynamic learning environment and conditions Prasetyo & Handayani, 2020). Through PBL-based electronic modules, students will be able to create a dynamic learning environment so that students do not get bored easily when participating in a series of learning activities (Abdulah et al, 2021;Amin et al, 2020).…”
Section: Introductionmentioning
confidence: 92%
“…Smashing according to the position of the prepared player (in front of the stomach -behind the prepared). [12] Measurement skill level in matches: By observation, one person can watch each player in his performance of all skills, but it is not possible to watch all team members, and the skill level is also evaluated by observation by calculating the number of successful attempts for each team or for each player or calculating the number of attempts success that led to a point. [13] Through evaluation, it is possible to know the skills and physical strength of the team, know the results of all teams, and compare them with each other, as well as to know the weaknesses to avoid them and to know the strengths to invest in to achieve the best achievement [14].…”
Section: Skill (Attack) In Volleyballmentioning
confidence: 99%
“…et al, 2021;Fahmi et al, 2021). E-Modul memfasilitasi siswa dalam belajar mandiri sehingga meningkatkan aktivitas belajar siswa (Hamid et al, 2021;Prasetyo & Handayani, 2020). Penelitian lain juga menyatakan bahwa emodul meningkatkan minat dan motivasi siswa dalam pembelajaran (Asrial.…”
Section: Pendahuluanunclassified