2015
DOI: 10.1007/s10660-015-9174-7
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e-souvenir appification: QoS web based media delivery for museum apps

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Cited by 14 publications
(7 citation statements)
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“…The automatic generation of mobile applications is a growing research area. Several proposals have been oriented towards end-user development exploiting service composition for general application [1,[6][7][8][9][10][11][12] and mobile application generators for specific domains, including health and tourism/culture [13,14].…”
Section: Related Workmentioning
confidence: 99%
“…The automatic generation of mobile applications is a growing research area. Several proposals have been oriented towards end-user development exploiting service composition for general application [1,[6][7][8][9][10][11][12] and mobile application generators for specific domains, including health and tourism/culture [13,14].…”
Section: Related Workmentioning
confidence: 99%
“…Mortara et al (2014) and Malegiannaki & Daradoumis (2017) reviewed serious games in the cultural sector and they identified and discussed the most significant challenges in the design and adoption of educational games in cultural heritage. Appification has also encouraged the proliferation of serious game Apps for cultural heritage (Sakkopoulos et al, 2015). Appification describes the rapidly widening shift from Web browsing to the usage of smart-phone Apps for Internet-based information access and e-services consumption (Kosner, 2012).…”
Section: Introductionmentioning
confidence: 99%
“…In addition, the tourism experience is also influenced by souvenirs. Souvenirs are an essential part of creating a memorable sensory experience with tourist engagement [3]. Souvenir shopping is considered essential because it will bring revenue source [4] and enhance the destination's attractiveness [4].…”
Section: Introductionmentioning
confidence: 99%
“…The example could be found in some museums, which allow the tourists to take a picture in a special booth while the picture will be delivered personally by email. One digital souvenir study in Greece shows the transformation of a museum App into an e-souvenir to share with family and friends after visits [3]. Also, digital souvenirs could be customized to make them feel more personal.…”
Section: Introductionmentioning
confidence: 99%