Abstract. The aim of scientific dissemination is to spread interest and
knowledge of scientific issues by trying to reach people of all ages and
social backgrounds. Simplifying, without trivializing, scientific concepts
and making them attractive to the general public is therefore essential to
achieve the previous objectives. For this purpose, it can be useful for
scientists to work in close collaboration with artists, implementing new
tools that can positively influence the emotional sphere and capture the
attention of the people involved. Playful educational activity and visual
language play a key role in this process, to convey interest and facilitate
learning. An example of this approach are the educational laboratories
structured as group games, in which great importance is given both to
practical activities and to the transmission of concepts through their
visualization in the form of images. Over the last 8 years, the Istituto
Nazionale di Geofisica e Vulcanologia (National Institute of Geophysics and
Volcanology, INGV), the Istituto di Scienze Marine del Consiglio Nazionale
delle Ricerche (Institute of Marine Sciences of the National Research
Council, CNR-ISMAR) and the Historical Oceanography Society (HOS) have
collaborated in the organization of science dissemination events involving
students from schools of different levels participating in educational experiences based
on games, characterized by an essentially visual approach to the concepts
presented. In this work, we would like to give a brief overview of these
educational tools, retracing the choices made while ideating them, thanks
mainly to the close collaboration with artists and illustrators.