“…The technology for mobile eye tracking and motion capture has become much more accessible, but the number of studies that make use of such technology to systematically and carefully investigate predictive strategies during tasks such as walking (Matthis et al, 2018), driving (Tuhkanen et al, 2019), or ball sports (Diaz, Binaee, & Phillips, 2016;Higuchi et al, 2018) is still quite limited. Combining such technology with virtual or augmented reality can provide experimenters with precise control of sensory variables of interest and allow them to manipulate target features such as ball elasticity or gravity (Diaz et al, 2013;Jörges & López-Moliner, 2019;Russo et al, 2017), while providing an immersive experience mimicking real-world settings. Virtual reality is especially valuable for creating conflict situations in space and time, for example between the proprioceptive and the (virtual) visual feedback of one's own body movements (Ma & Hommel, 2015), to test the flexibility and the limits of sensory prediction of action consequences.…”