2009
DOI: 10.1007/s11412-009-9074-8
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Earth science learning in SMALLab: A design experiment for mixed reality

Abstract: Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer important advantages over prior technologies. Thus, mixed reality is positioned to have a broad impact on the future of K-12 collaborative learning. We propose three d… Show more

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Cited by 56 publications
(20 citation statements)
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“…As far as educational research on MR environments is concerned, we find, again, studies within the area of science: the technology of Situated Multimedia Arts Learning Lab (SMALLab) was applied in earth science education (Birchfield & Megowan-Romanowicz, 2009). However, educational MR research can also be found within language education.…”
Section: Mixed Reality In Educationmentioning
confidence: 99%
“…As far as educational research on MR environments is concerned, we find, again, studies within the area of science: the technology of Situated Multimedia Arts Learning Lab (SMALLab) was applied in earth science education (Birchfield & Megowan-Romanowicz, 2009). However, educational MR research can also be found within language education.…”
Section: Mixed Reality In Educationmentioning
confidence: 99%
“…Using various input devices (e.g., glowballs, Wii remotes, wireless game pads) and a projected interface on the ground, groups of students were responsible for building, maintaining or evaluating a cycle of the geologic clock. The intervention resulted in significant achievement gains, demonstrating the promise for further research regarding face-to-face interactions in a computationallyaugmented physical space, and distributed roles through a generative process that unfolds over time [2].…”
Section: Digitally Augmented Physical Spaces For Learningmentioning
confidence: 95%
“…Another example of digitally augmented learning spaces is that of SMALLab, where high school students studied geologic evolution by collaboratively constructing and monitoring the earth's crust, investigating uplift and erosion over time [2]. Using various input devices (e.g., glowballs, Wii remotes, wireless game pads) and a projected interface on the ground, groups of students were responsible for building, maintaining or evaluating a cycle of the geologic clock.…”
Section: Digitally Augmented Physical Spaces For Learningmentioning
confidence: 99%
“…8) Practices, artefacts, materials and physical tools can embody socially constructed knowledge and concepts, which can function as mediating artefacts for individuals and groups (Arvaja, 2007;Hakkarainen, 2009;Muukkonen & Lakkala, 2009;Öner, 2008;Ritella & Hakkarainen, 2012;Stahl, 2010;Yukawa, 2006). 9) Embodied learning is a way of expressing the role of the body in education (Birchfield & Megowan-Romanowicz, 2009). 10) Predictions and understandings of the participants are embodied (Enyedy, Danish, Delacruz, & Kumar, 2012).…”
Section: The Role Of Language and Body In The History Of Csclmentioning
confidence: 99%