“…Today, in parallel with technological developments, children's games and play tools, even playgrounds, have changed and the concept of digital games has emerged and taken place in children's lives (Bird & Edwards, 2015;Gözüm & Kandır, 2020a;İnan & Dervent, 2016). In studies on the concept of digital games, which have increased in recent years, the frequency of children playing digital games (Akçay & Özcebe, 2012;Gözüm & Kandır, 2021;Işıkoğlu-Erdoğan, 2019;), game preferences (Tuğrul et al, 2014), game addiction (Ünsal, 2019), parents' views (Gözüm, 2022;Işıkoğlu-Erdoğan et al, 2019;Mercan-Uzun, Bütün-Kar & Özdemir, 2023;Yiğit & Alat, 2022), the effects of digital tools and games on their children's development (Gözüm & Kandır, 2020b;Taş & Güneş, 2019;Toksoy, 2018) are included. When these studies are examined, it is seen that the number of studies with children in the early childhood period is very limited and the study group of the studies generally consists of children aged six and over.…”