“…Technologies such as virtual reality (Barker and Gossman, 2013;Liagkou et al, 2019), intelligent robotics (Lanz et al, 2019;Sung et al, 2013;Verner et al, 2020), open-source tools (Dasgupta, 2020;Tosello et al, 2019), simulation games (Ab Rahman et al, 2019;Almeida and Simoes, 2019;Paravizo et al, 2018;Zarte and Pechmann, 2017), mobility (Huamani et al, 2019;Jaschke, 2014;Popov et al, 2019;Wilke and Magenheim, 2017), and digital technology (Grishina et al, 2019;Lambrechts and Sinha, 2018;Svoboda, 2020;Tirto et al, 2020) could enhance learning outcome. Some articles (Almeida and Simoes, 2019;Ciolacu, Svasta, et al, 2017;Golob and Bratina, 2019;Janssen et al, 2016;Miranda et al, 2019;Mourtzis et al, 2018;Prieto et al, 2019;Ramirez-Mendoza et al, 2018;Rodríguez et al, 2019) discuss the concept and technologies of industry 4.0 and education 4.0. This shows that there is a clear relationship between these two concepts.…”