2023
DOI: 10.25082/amler.2023.02.008
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Educational benefits of digital game-based learning: K-12 teachers' perspectives and attitudes

Georgios Lampropoulos

Abstract: This study aims to examine K-12 teachers’ perspectives and attitudes toward the benefits of adopting and integrating digital game-based learning in education. The study involves 158 teachers of primary education and secondary education who filled in a 37-question questionnaire. Overall, teachers had significantly positive perspectives and attitudes. In contrast to their age and level of education in which they taught, teachers’ educational background, gender, and teaching experience were correlated with their … Show more

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Cited by 14 publications
(11 citation statements)
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“…The average misconceptions in mathematics among first-year students at Jordanian universities for types 1, 2, 3, 4, and 5 were 23%, 8%, 13.8%, 14.7%, and 13.8% respectively. This indicates that most of the misconceptions in mathematics among first-year students in Jordanian universities are due to misunderstandings (1). And the slightest suspicion.…”
Section: Resultsmentioning
confidence: 98%
See 1 more Smart Citation
“…The average misconceptions in mathematics among first-year students at Jordanian universities for types 1, 2, 3, 4, and 5 were 23%, 8%, 13.8%, 14.7%, and 13.8% respectively. This indicates that most of the misconceptions in mathematics among first-year students in Jordanian universities are due to misunderstandings (1). And the slightest suspicion.…”
Section: Resultsmentioning
confidence: 98%
“…The results of the studies indicate that there are general misconceptions among students [1][2][3]. Mathematical concepts are a significant and integral part of the foundation of mathematical knowledge, which includes facts, concepts, theories, and systems of thinking.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, there are multiple factors that can influence students' performance in academic settings [70][71][72]. Learning environments have proven to be one of the most significant factors that can impact students' academic performance and learning outcomes [52,[73][74][75].…”
Section: Discussionmentioning
confidence: 99%
“…At present age, games are being played through digital devices and are known as digital games (Erhel & Jamet, 2013;Igbo et al, 2021). Such games aim to promote student-centered learning by motivating and encouraging them in the classroom (Lampropoulos et al, 2019). Moreover, digital games make the teaching-learning process more effective and smoother to achieve the learning objectives (Lampropoulos et al, 2023) by converting the old traditional teaching methods into new interactive, technology-based, and more learners-centered both in formal and informal educational settings (Pozo-S´anchez et al, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…Such games aim to promote student-centered learning by motivating and encouraging them in the classroom (Lampropoulos et al, 2019). Moreover, digital games make the teaching-learning process more effective and smoother to achieve the learning objectives (Lampropoulos et al, 2023) by converting the old traditional teaching methods into new interactive, technology-based, and more learners-centered both in formal and informal educational settings (Pozo-S´anchez et al, 2022). Recent research has proved the fact that digital games help enhance students' attention and motivation to identify their abilities, knowledge, and skills (De Grove et al, 2012;Fokides, 2020;Kaimara & Deliyannis, 2019;Keller, 2016;Megagianni & Kakana, 2021;National Academies of Sciences Engineering & Medicine, 2018;Plass et al, 2015).…”
Section: Introductionmentioning
confidence: 99%