2021
DOI: 10.34624/rpxk-hc61
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Educational Escape Rooms in Practice

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Cited by 6 publications
(8 citation statements)
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“…One example, built upon the paradigm of Game-Based Learning (GBL), is educational escape activities (EEAs). An EEA contextualizes educational content, using principles of GBL, into meaningful, collaborative experiences, within a unique learning environment . Participants accomplish tasks, developed around the subject content, to achieve a team goal within a set time.…”
mentioning
confidence: 99%
“…One example, built upon the paradigm of Game-Based Learning (GBL), is educational escape activities (EEAs). An EEA contextualizes educational content, using principles of GBL, into meaningful, collaborative experiences, within a unique learning environment . Participants accomplish tasks, developed around the subject content, to achieve a team goal within a set time.…”
mentioning
confidence: 99%
“…A theme or narrative helps convey a meaningful and immersive experience for students during the gameplay . Creating a theme in an escape room is, therefore, important in educational escape rooms.…”
Section: Designmentioning
confidence: 99%
“…Educational escape rooms are puzzle-based games that rely on strong teamwork skills in problem-solving, critical thinking, and communication. Escape rooms empower student teams to co-construct meaning and understanding by working through tasks and puzzles while interacting with team members in an enjoyable and immersive learning environment . The team-based escape room activity is, in essence, an active and cooperative learning approach.…”
Section: Introductionmentioning
confidence: 99%
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“…Educational escape rooms have attracted growing interest in many programs, including education, healthcare, and sciences. , In essence, an educational escape room is an active learning, team-based pedagogy that fosters teamwork in solving puzzles and challenges to accomplish a common goal (escape the room) within a specified time. Recent research has shown that educational games such as escape rooms have the potential to not only serve as a review and reinforcement activity for didactic content ,, but also provide students with conducive environments for cooperative and collaborative learning. ,, Due to the competitive nature of escape rooms and the added pressure of time limits, the proverb “two heads are better than one” rings true here, that is, collaborative problem-solving benefits students more than working alone to ensure a successful game progression and completion within the time limit. Therefore, this type of activity keeps students on tasks, keeps them engaged and motivated on the topic of interest, and strengthens team communication and critical thinking skills. , …”
Section: Introductionmentioning
confidence: 99%