Abstract:Gamification is an effective strategy for motivating and engaging users, grounded in business, marketing, and management by designing games in non-game contexts. Gamifying education, the design, and study of educational games, is an emerging trend. However, existing classroom games for understanding macroeconomics have weak connections to the micro-foundations of individual decision-making. We design an educational game on cryptocurrency investment for understanding macroeconomic concepts in microeconomic deci… Show more
Set email alert for when this publication receives citations?
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.