“…These pedagogies have been grouped into five major domains ( (Becker, 2017). However, most digital games will be problem based (Chang et al, 2015;Deng et al, 2020;Hussein et al, 2019;Hwang et al, 2017;Rozhkova et al, 2017;Tudor Car et al, 2019). The problem is the core central element of the digital game (Gros, 2015;Mäyrä, 2015;Pulsipher, 2012;Williams, 2017).…”