2018
DOI: 10.1007/978-3-319-53803-7_66-1
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Educational Opportunities for Immersive Virtual Reality

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Cited by 4 publications
(4 citation statements)
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“…Referring to the literature, the transition from withdrawn to mesmeric presence is what differentiates VR and immersive VR––the feeling of being there and forgetting the mediating technology (in this case, the headset and the 360 video itself) (Ferdig et al ., 2018; Freina & Ott, 2015). In contrast, with a lower sense of presence, these constraints seem to be perceived.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Referring to the literature, the transition from withdrawn to mesmeric presence is what differentiates VR and immersive VR––the feeling of being there and forgetting the mediating technology (in this case, the headset and the 360 video itself) (Ferdig et al ., 2018; Freina & Ott, 2015). In contrast, with a lower sense of presence, these constraints seem to be perceived.…”
Section: Discussionmentioning
confidence: 99%
“…Immersive reality refers to a set of digital technologies that aim to situate the user within their virtual boundaries (Ferdig, Gandolfi, & Immel, 2018); in other words, immersive environments immerge the user in an alternative reality for providing experiences that are challenging to access in real life. This can be done via either artificial settings (eg, a computer‐generated setting) or recorded videos (eg, 360 videos).…”
Section: Introductionmentioning
confidence: 99%
“…Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR) on science education in recent years (eg, Makransky, Terkildsen, & Mayer, 2019; Parong & Mayer, 2018). The artificial simulation created by IVR environments could immerse learners with physical feelings of being inside the virtual world (Ferdig, Gandolfi, & Immel, 2018; LaValle, 2017) and support them in attaining scientific knowledge and displaying positive attitudes toward socio‐scientific issues (Markowitz, Laha, Perone, Pea, & Bailenson, 2018). To have the participants experience a stronger sense of immersion, using head‐mounted displays (HMD) to support virtual reality applications is necessary.…”
Section: Introductionmentioning
confidence: 99%
“…In the same vein, de Jager (2017) discovered a positive correlation between technology-enhanced learning and comprehension capabilities across learning barriers, active involvement in the learning process (also, [Ferdig, Gandolfi, & Immel, 2018]), and improved attention span. Bronack, et al (2008), in keeping with the socio-constructivist philosophy of traditional learning in the physical space, proposed ten principles for guiding the development and management of virtual TeLEs, in what has become widely known as the "presence pedagogy" (P2) model.…”
Section: Technology-enhanced Learning Environments (Teles)mentioning
confidence: 97%