2020
DOI: 10.1109/access.2020.3042555
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Educational Robotics: Platforms, Competitions and Expected Learning Outcomes

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Cited by 87 publications
(41 citation statements)
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References 143 publications
(207 reference statements)
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“…Several educational robots have been proposed, not limited to DNN robotics applications. S. Evripidou et al have investigated and analyzed existing platforms of educational robotics and their learning outcomes [ 12 ]. R. Burbaite et al proposed a framework that allows teachers to educate students on computer science algorithms and programming using multiple robots [ 13 ].…”
Section: Requirements Of Basic Educational Kitmentioning
confidence: 99%
“…Several educational robots have been proposed, not limited to DNN robotics applications. S. Evripidou et al have investigated and analyzed existing platforms of educational robotics and their learning outcomes [ 12 ]. R. Burbaite et al proposed a framework that allows teachers to educate students on computer science algorithms and programming using multiple robots [ 13 ].…”
Section: Requirements Of Basic Educational Kitmentioning
confidence: 99%
“…As stated in the literature, there are numerous processes for which ER can be utilized in the educational procedures (i) as a tool to learn or teach; (ii) as a generic subject with its own curriculum; and lastly (iii) as a tool which could aid students in enhancing their skills. Taking the last statement into consideration, the study in [ 15 ] defines a list of skills that can be developed and improved by using educational robotics. This list includes but is not limited to adaptive and critical thinking skills, collaboration and communication skills, problem solving skills, creativity skills, and finally management skills.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The tasks/activities may include but are not limited to speaking, mathematics, memory or mime games, etc. The aim of the proposed work is not to deeply examine the tasks/activities offered by educational robots [ 15 , 26 ] or which skills are developed when students undertake specific tasks/activities, but rather to propose a decentralized solution for educational robots that can automatically create or update a student record at the completion of a task/activity. In this context, at stage 3, when a certain task/activity concludes, the educational robot creates a new or updates the existing record of the student using the student’s Ethereum address as well as the values of certain skills, such as: adaptive and critical thinking skills, collaboration and communication skills, problem solving skills, creativity skills, and finally management skills.…”
Section: Skillschain Architecturementioning
confidence: 99%
“…Robotics competitions that bring students together to solve engineering challenges and engage in robot battles have grown in popularity over the last 20 years [1]. With the increase in available educational robotics technologies (such as LEGO robotics, VEX Robotics, micro:bit, and other tools) robotics competitions have become ubiquitous in most school communities around the world [2].…”
Section: Introductionmentioning
confidence: 99%
“…These competitions have been shown to have positive learning outcomes for those who participate [3,4]. Specifically, research into robotics competitions has shown that they positively impact the development of: (1) problem solving skills, (2) self efficacy, (3) computational thinking, (4) creativity, (4) collaboration, and (5) motivation [1]. Additionally, online and in person robotics challenges encourage students to think for themselves and come up with their own ideas in the absence of the step-by-step instructions often provided in classroom settings.…”
Section: Introductionmentioning
confidence: 99%