2013
DOI: 10.1016/j.displa.2013.01.002
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EEG-based detection and evaluation of fatigue caused by watching 3DTV

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Cited by 105 publications
(88 citation statements)
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“…Similarly, Eoh et al [29] showed that (α + θ)/β and α/β significantly increased whereas α and β waves were reduced. Chen et al [6] used the four algorithms and four frequency wavebands to evaluate the visual fatigue associated with viewing 3D TVs. The results showed that in some regions in the brain, the indicators for participants watching 3D TV varied more significantly than when the participants watched 2D TV, except for the θ rhythm.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Similarly, Eoh et al [29] showed that (α + θ)/β and α/β significantly increased whereas α and β waves were reduced. Chen et al [6] used the four algorithms and four frequency wavebands to evaluate the visual fatigue associated with viewing 3D TVs. The results showed that in some regions in the brain, the indicators for participants watching 3D TV varied more significantly than when the participants watched 2D TV, except for the θ rhythm.…”
Section: Introductionmentioning
confidence: 99%
“…Numerous studies have been conducted to evaluate the visual fatigue caused because of watching 3D displays using electroencephalogram (EEG) [1][2][3][4][5][6][7][8][9][10][11][12][13][14][15][16]. The EEG method is selected as it is the most significant and reliable physiological measure for evaluating mental fatigue [17][18][19][20][21].…”
Section: Introductionmentioning
confidence: 99%
“…They can lead to a variety of problems, such as physical discomfort (dry eyes or rising heart rates) [2], psychological discomfort (anxiety or frustration), and financial losses cause by increased error rates [3][4][5]. Methods such as analyzing EEG, eye signals, or ECG, could be used to evaluate user fatigue, but these methods are not effective for daily testing [6,7].…”
Section: Introductionmentioning
confidence: 99%
“…Much 3D related research is focused on technical factors, such as the fidelity of stereoscopic depth and reduction of visual discomforts while the viewer is watching 3D [2][3][4]. For example, subjective evaluation was used to compare visual fatigue induced by…”
Section: Introductionmentioning
confidence: 99%
“…Many works have shown that 3D images help users experience excitement, a feeling of presence, and enjoyment, and even performance advantages for depth-related tasks [1]. Despite the growing interest in 3D contents and technologies, few are concerned about viewers' perceptual and emotional responses to 3D stimuli.Much 3D related research is focused on technical factors, such as the fidelity of stereoscopic depth and reduction of visual discomforts while the viewer is watching 3D [2][3][4]. For example, subjective evaluation was used to compare visual fatigue induced by…”
mentioning
confidence: 99%