2014 5th International Conference on Intelligent and Advanced Systems (ICIAS) 2014
DOI: 10.1109/icias.2014.6869517
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EEG topographical maps analysis for 2D and 3D video game play

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Cited by 7 publications
(3 citation statements)
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“…This development is manifested in different domains of the scientific world, from the medical to the entertainment and education sectors. These areas of application have been taken into account by researchers in the category of entertainment [1], health [2]- [3], industry, and architecture [4]. Thanks to the excitement created by this technology, it attracts a great deal of attention from young people [5].…”
Section: Introductionmentioning
confidence: 99%
“…This development is manifested in different domains of the scientific world, from the medical to the entertainment and education sectors. These areas of application have been taken into account by researchers in the category of entertainment [1], health [2]- [3], industry, and architecture [4]. Thanks to the excitement created by this technology, it attracts a great deal of attention from young people [5].…”
Section: Introductionmentioning
confidence: 99%
“…The complexity level has increased in the eye opened and 3D mode. In [16] by considering the power of neuronal oscillations and coherence, an increase in the power of the lower frequency at the frontal and occipital regions in 3D and the higher power of the upper frequency at temporal lobes for 2D were explored. Electric power of the brain waves as the result of watching the 2D, 2.5D and 3D motion pictures and also the comparison of these modes for alpha and gamma bands were done in [17].…”
Section: Introductionmentioning
confidence: 99%
“…Multidimensional technologies have come a long way from 2D to 3D technologies. Although the 2D technology has remained on the market for a long time, technological advances have improved the 3D technology to the extent that it is used in multiple applications such as the 3D printing industry, entertainment [11], healthcare [12], [13], defense [14], aerospace [15], industry, manufacturing, and architecture [16]. Entertainment has been the most dominant practice in the market and is expected to continue to steer the market within the stipulated period.…”
mentioning
confidence: 99%