2022
DOI: 10.47197/retos.v46.89749
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Efecto de un programa gamificado de Educación física en la habilidad del salto (Effect of a gamified physical education program on jumping ability)

Abstract: El objetivo de este trabajo fue analizar el efecto de un programa gamificado llamado “Salticity”, llevado a cabo durante 10 sesiones (5 semanas) en el horario de Educación Física, intentando mejorar la capacidad de salto en escolares de 8 a 11 años (100 niños y 98 niñas). Los valores obtenidos en tres mediciones (en la primera, quinta y décima sesión) fueron analizados teniendo en cuenta el sexo, usando un análisis de varianza de medidas repetidas. Se observa que el promedio medido en el primero fue significat… Show more

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Cited by 2 publications
(2 citation statements)
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“…In recent years, there has been a rapid growth in scientific production in the area of educational gamification (Swacha, 2021). In this sense, different research has been developed in different educational stages such as Primary Education (García Ordóñez & Fernández Lorenzo, 2022;Rodríguez Martín et al, 2022), Compulsory Secondary Education (Cenizo-Benjumea et al, 2022;Moreno-Guerrero et al, 2022;Quintero González et al, 2018;Real-Pérez et al, 2021;Sánchez Silva et al, 2021) and University Education (Campillo-Ferrer et al, 2020). For this reason, it is being introduced in the training of future teachers at different stages (Flores Aguilar, 2019;García Álvarez et al, 2022;Souza Júnior et al, 2022).…”
Section: Conceptualization Of Gamificationmentioning
confidence: 99%
“…In recent years, there has been a rapid growth in scientific production in the area of educational gamification (Swacha, 2021). In this sense, different research has been developed in different educational stages such as Primary Education (García Ordóñez & Fernández Lorenzo, 2022;Rodríguez Martín et al, 2022), Compulsory Secondary Education (Cenizo-Benjumea et al, 2022;Moreno-Guerrero et al, 2022;Quintero González et al, 2018;Real-Pérez et al, 2021;Sánchez Silva et al, 2021) and University Education (Campillo-Ferrer et al, 2020). For this reason, it is being introduced in the training of future teachers at different stages (Flores Aguilar, 2019;García Álvarez et al, 2022;Souza Júnior et al, 2022).…”
Section: Conceptualization Of Gamificationmentioning
confidence: 99%
“…Physical education is regarded as a situation that can play a crucial role in the development of executive functions in pupils (de Bruijn et al, 2018). Physical education programs can reach the vast majority of school-aged children, boosting their effectiveness (Cenizo-Benjumea et al, 2022;Gu et al, 2018). However, actual study evidence in this area is often scant).…”
Section: Introductionmentioning
confidence: 99%