DOI: 10.11606/d.47.2013.tde-30072013-122720
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Efeitos de um treinamento com o Nintendo® Wii sobre o equilíbrio postural e funções executivas de idosos saudáveis, um estudo clínico longitudinal, controlado e aleatorizado

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Cited by 3 publications
(10 citation statements)
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References 86 publications
(129 reference statements)
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“…The benefits noted in the aspects of static balance, gait components and sensorimotor integration show that the games provide training conditions that favor an integration between cognitive and motor stimulation. More complex training involving dual tasks, such as cognition and motor activity, requires automatic control during movements since the focus of attention is on the game shown on the display, thus promoting motor function improvement when compared with conventional training [15,24].…”
Section: Discussionmentioning
confidence: 99%
“…The benefits noted in the aspects of static balance, gait components and sensorimotor integration show that the games provide training conditions that favor an integration between cognitive and motor stimulation. More complex training involving dual tasks, such as cognition and motor activity, requires automatic control during movements since the focus of attention is on the game shown on the display, thus promoting motor function improvement when compared with conventional training [15,24].…”
Section: Discussionmentioning
confidence: 99%
“…Após leitura dos títulos e resumos, foram excluídas 50 referências, pelos motivos explicitados nas tabelas 1 e 2, restando10 referências, que fizeram parte do estudo (Tabela 3). Em relação aos desenhos dos dez estudos, cinco foram estudos randomizados (Bezerraet al, 2018;Bacha et al, 2018;Imamet al, 2017;Lobo, 2013;Silva, 2013). Um se tratou de um estudo experimental do tipo ensaio clínico não controlado (Santanaet al, 2015).…”
Section: Métodounclassified
“…Alguns dos estudos discutidos abordaram as condições clínicas das pessoas idosas e com isso justificavam o emprego da realidade virtual como recurso (Santana et al, 2015;Bezerra et al, 2018;Choiet al, 2018). Alguns comparavam a intervenção convencional com o tratamento associado aos jogos de realidade virtual (Silva, 2013., Lobo, 2013Bacha et al, 2018;Imamet al, 2017). Outros, buscaram saber a percepção dos idosos sobre o uso desses jogos na clínica (Glannfjorf, et al, 2016;Benhamet al, 2019).…”
Section: Situações Em Que Os Jogos São Mais Usados No Tratamento Com ...unclassified
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“…It is, therefore, a new opportunity for intervention that increases adherence to treatment [7]. The RVI has the ability to stimulate multiple sensory modalities, creating an interface where the individual immerses itself in a virtual environment, similar to real events, allowing the use of games that offer different motor and cognitive demands, enabling feedback on performance and results, try to try, stimulating the search for better performance, therefore being an excellent motivational component [8]. Thus, because it is a tool that, although new, is already being used in treatments, especially with the elderly, and, understanding its potential positive effect in the perspective of rehabilitation of body balance and consequent reduction of fear of falls, seeking to generate scientific evidence, this study aimed to evaluate the effect of a balance training in immersive virtual reality on the functional balance and its influence on the fear of falling in the elderly.…”
Section: Introductionmentioning
confidence: 99%