2020
DOI: 10.22437/bio.v7i2.13034
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Efektivitas Augmented Reality Terhadap Higher Order Thinking Skills Siswa Pada Pembelajaran Biologi

Abstract: This study aims to know the effectivity of the use of Augmented Reality media towards students’ higher order thinking sklls in one of the high school in Sukabumi regent. Higher Order Thinking Skillsare students’ abilities in processing and analyzing the problems then to find the best solutions in which students can restate based on their logical argumentations. The method used in study is a pre-experimental design. The research design used was a one-group pretest posttest design  with purposive sampling techni… Show more

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Cited by 2 publications
(3 citation statements)
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“…Biology learning materials that are integrated with AR in biology learning in Indonesia include material on the respiratory system (Naim, 2020;Nugraha & Mahmud, 2020), animal world (Kencana et al, 2020;Pratama et al, 2022), plant world (Saefudin & Julisawati, 2016;Wijayatno & Samodra, 2021), motion system (Satryawati et al, 2022), ecosystem (Muhammad et al, 2021;Sari & Ma'rifah, 2020), digestive system (Rahayu et al, 2022), endocrine system (Fajriani et al, 2022), nervous system (Supriyadi et al, 2022), sense system (Amdani et al, 2022), circulatory system (Indahsari et al, 2021;Putu et al, 2018), anatomy and physiology of the human body (Hamdani et al, 2020;Nanlohy et al, 2020;Nauko & Amali, 2021), bacteria (Nugroho et al, 2020, virus (Chatulistiwa & Rismayadi, 2021), DNA and RNA (Adiatma et al, 2020;Ridwan, 2021), animal and plant cells (Nasharuddin et al, 2021), as well as the excretory system (Aprilinda et al, 2020).…”
Section: Visualization Regarding Types Of Research That Have Not Been...mentioning
confidence: 99%
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“…Biology learning materials that are integrated with AR in biology learning in Indonesia include material on the respiratory system (Naim, 2020;Nugraha & Mahmud, 2020), animal world (Kencana et al, 2020;Pratama et al, 2022), plant world (Saefudin & Julisawati, 2016;Wijayatno & Samodra, 2021), motion system (Satryawati et al, 2022), ecosystem (Muhammad et al, 2021;Sari & Ma'rifah, 2020), digestive system (Rahayu et al, 2022), endocrine system (Fajriani et al, 2022), nervous system (Supriyadi et al, 2022), sense system (Amdani et al, 2022), circulatory system (Indahsari et al, 2021;Putu et al, 2018), anatomy and physiology of the human body (Hamdani et al, 2020;Nanlohy et al, 2020;Nauko & Amali, 2021), bacteria (Nugroho et al, 2020, virus (Chatulistiwa & Rismayadi, 2021), DNA and RNA (Adiatma et al, 2020;Ridwan, 2021), animal and plant cells (Nasharuddin et al, 2021), as well as the excretory system (Aprilinda et al, 2020).…”
Section: Visualization Regarding Types Of Research That Have Not Been...mentioning
confidence: 99%
“…The results of research on AR media in biology learning in Indonesia show that the use of AR media in biology learning can be an interesting, practical, effective, and efficient learning medium for students (Amalia & Suryani, 2019;Musliadi, 2022;Rumbajan et al 2022;Lathifah & Sulistiyawati, 2021), facilitate students' understanding of abstract concepts (Kurniawan et al, 2017;Suharso & Muhaimin, 2016;Putri et al, 2020), analyze students' literacy skills (Masropah et al, 2022;Oktaviana & Supriatno, 2022), increase student learning interest (Rahayu et al, 2022), motivation to learn (Cahyani & Oktavia, 2019;Maulana, 2020;Rini et al, 2022), HOTS (High Order Thinking Skills) (Sylvia et al, 2020), and learning outcomes (Alfiana & Purbawanto, 2021;Padang et al, 2022;Rezkiana et al, 2019). The results of this study are also supported by the results of a feasibility study on development and utilization of AR media in biology learning by experts or media experts and users who show that AR media is suitable for use as a biology learning medium.…”
Section: Visualization Regarding Types Of Research That Have Not Been...mentioning
confidence: 99%
“…One of the essential literacy skills for students in facing the demands of the 21st century is technological and digital literacy skills (Hartono & Purwanto, 2017). This refers to students' skills in utilizing, assessing, and developing technology and digital content to overcome various challenges related to their learning process (Sylvia et al, 2021).…”
Section: Introductionmentioning
confidence: 99%