“…Simulated teaching pedagogy has previously been utilised in higher education through platforms such as: 'Voki' (a talking on-screen figure utilised to simulate instructions) (Anderson, Page, & Wendorf, 2013); 'SecondLife' (a 3D virtual world where users can socialise, connect, create and learn using free voice and text chat) (Warburton, 2009) and; 'Electronic gaming' (use of games to solve complex learning situations) (Liu, Cheng, & Huang, 2011). Despite these platforms to enhance the simulated learning experiences of higher education students across a number of disciplines such as medicine and science education (Cardoso et al, 2012;Frøyland, Remmen, Mork, Ødegaard, & Christiansen, 2015;Kelly et al, 2009;Kindt, 2011;Metcalfe, Jonas-Dwyer, Saunders, & Dugmore, 2015;Roshier et al, 2011), providing simulating experiences that mimic 'authentic' traditional classroom practical experiences in PE has often been overlooked. The practical nature of the discipline and limited access to practical activities for students learning externally, especially from remote locations underscores the importance of simulated pedagogy within practical PE classes.…”