2016
DOI: 10.1088/1742-5468/2016/07/073405
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Effect of detailed information in the minority game: optimality of 2-day memory and enhanced efficiency due to random exogenous data

Abstract: In the Minority Game (MG), an odd number of heterogeneous and adaptive agents choose between two alternatives and those who end up on the minority side win. When the information available to the agents to make their choice is the identity of the minority side for the past m days, it is well-known that emergent coordination among the agents is maximum when m ∼ log 2 (N ). The optimal memory-length thus increases with the system size. In this work, we show that, in MG when the information available to the agents… Show more

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Cited by 3 publications
(5 citation statements)
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“…In this section, we present the numerical simulation results and discussion. We consider a population with N = 101 [47,53,60,61,71,72] placed on three types of initial network topology: random networks, SF networks, and SW networks. To conduct numerical simulations, we consider combinations of different generating parameters (different p er for ER networks (0.05, 0.075, and 0.1), different numbers of neighbors (5, 7, and 10) for SW networks, and different numbers of added nodes for values of the aversion coefficient α (0.9 for aversion, 1 for neural policy, 1.1 for stubbornness), rounds of games T (from 500 to 5000, with steps of one), and different score strategies (global, local cumulative, and local).…”
Section: Simulationmentioning
confidence: 99%
“…In this section, we present the numerical simulation results and discussion. We consider a population with N = 101 [47,53,60,61,71,72] placed on three types of initial network topology: random networks, SF networks, and SW networks. To conduct numerical simulations, we consider combinations of different generating parameters (different p er for ER networks (0.05, 0.075, and 0.1), different numbers of neighbors (5, 7, and 10) for SW networks, and different numbers of added nodes for values of the aversion coefficient α (0.9 for aversion, 1 for neural policy, 1.1 for stubbornness), rounds of games T (from 500 to 5000, with steps of one), and different score strategies (global, local cumulative, and local).…”
Section: Simulationmentioning
confidence: 99%
“…Figure S3: The average payoffs P1, P2 of Type 1 (shown in blue) and Type 2 agents (red) comprising a population of size N (=255) for different population fractions f1 and memory length m1 of Type 1 agents. As Type 2 agents with sufficiently large memory length (m2 > 2) effectively use random choice strategy [17], here the Type 2 agents are assumed to be randomly choosing between the two possible options. The contours separate the regions in the (m1, f1) parameter space where Type 1 agents have a relative advantage over Type 2 agents and vice versa.…”
Section: Actions {K=2} Agentsmentioning
confidence: 99%
“…When the memory length of the Type 2 agents is increased to m 2 = 2 (see Supplementary Information), the Type 1 agent is no longer observed to have a higher payoff than the rest of the population, regardless of its memory length m 1 . Note that Type 2 agents attain the highest degree of emergent coordination among themselves for m 2 = 2 independent of N [17]. Thus, it is not surprising that the lone Type 1 agent will not be able to outperform the optimally coordinated population of Type 2 agents.…”
mentioning
confidence: 99%
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