2005
DOI: 10.1002/dir.20042
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Effect of image interactivity technology on consumer responses toward the online retailer

Abstract: The present study empirically examined whether image interactivity technology (IIT), which enables the creation and manipulation of product images on a retailer's Web site, affects experiential value and instrumental value.This study also examined whether IIT affects telepresence (i.e., simulated experience with the product in a store) and how IIT, telepresence, and value variables affect consumer responses toward an online retailer. A proposed model was supported using an experimental design with 206 subjects… Show more

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Cited by 394 publications
(285 citation statements)
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References 51 publications
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“…Our model predicts that telepresence (control, colour vividness, graphic vividness and 3D authenticity) has positive effects on simulated experience (H1a-d, respectively), which in turn positively affects engagement (H1e). The results support past work (Fiore, Kim and Lee, 2005;Fiore and Kim, 2007;Song and Zinkhan, 2008) indicating that control plays a role in building user engagement. The findings also confirm prior studies by Shih (1998), Fiore, Jin and Kim (2005), Fiore, Kim and Lee (2005) and Steuer (1992) Algharabat and Dennis (2010b) supporting the role of 3D authenticity in user engagement.…”
Section: Discussionsupporting
confidence: 90%
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“…Our model predicts that telepresence (control, colour vividness, graphic vividness and 3D authenticity) has positive effects on simulated experience (H1a-d, respectively), which in turn positively affects engagement (H1e). The results support past work (Fiore, Kim and Lee, 2005;Fiore and Kim, 2007;Song and Zinkhan, 2008) indicating that control plays a role in building user engagement. The findings also confirm prior studies by Shih (1998), Fiore, Jin and Kim (2005), Fiore, Kim and Lee (2005) and Steuer (1992) Algharabat and Dennis (2010b) supporting the role of 3D authenticity in user engagement.…”
Section: Discussionsupporting
confidence: 90%
“…The results support past work (Fiore, Kim and Lee, 2005;Fiore and Kim, 2007;Song and Zinkhan, 2008) indicating that control plays a role in building user engagement. The findings also confirm prior studies by Shih (1998), Fiore, Jin and Kim (2005), Fiore, Kim and Lee (2005) and Steuer (1992) Algharabat and Dennis (2010b) supporting the role of 3D authenticity in user engagement. Through engagement, the telepresence components, along with utilitarian value (H1f) and hedonic value (H1g), indirectly positively influence the enjoyment a user derives from experiencing the simulated retail environment (H2).…”
Section: Discussionsupporting
confidence: 90%
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“…My colleagues and I have examined various consumer socio-psychological variables to and experiential values [7]. In another study, this triad research team provided important theoretical support on the application of Technology Acceptance Model in the ecommerce setting using the ITT [8].…”
Section: Opinionmentioning
confidence: 99%
“…It suggests that retailers consider a number of factors including recommender characteristics, shopping goals, and product characteristics in their bid to provide consumers with the appropriate type of recommendation for their respective decision-making task. Fiore et al (2005) examined whether image interactivity technology (IIT), which enables the creation and manipulation of product images on a retailer's Web site, affects experiential value and instrumental value. This study also examined whether IIT affects telepresence (i.e., simulated experience with the product in a store) and how IIT, telepresence, and value variables affect consumer responses toward an internet retailer.…”
mentioning
confidence: 99%