Abstract:Posture learning is required in rehabilitation and in sports such as yoga and martial arts. Virtual reality (VR) systems are being used to learn posture by superimposing the postures of the learner and instructor in cyberspace using avatars. In this study, we examined whether the presented perspective of the avatar (first-person vs. third-person perspective) and visuo-tactile feedback (tactile correct feedback + visual feedback vs. tactile incorrect feedback + visual feedback vs. visual only feedback) are effe… Show more
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