2020
DOI: 10.29333/aje.2020.5215a
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Effect of the Interactive Whiteboard on Vocabulary Achievement, Vocabulary Retention and Learning Attitudes

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Cited by 6 publications
(5 citation statements)
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“…Students practising via MultiEx games simply had more opportunities to see the target words compared to the LMS exercise group. It has been reported that the more frequently students encounter a word, the better they retain the word (Hoa & Trang, 2020). This explanation is in line with research by Eckerth and Tavakoli (2012) whose study indicated that frequency of http://ijlter.org/index.php/ijlter exposure and task load involvement affected vocabulary learning and retention positively.…”
Section: Note *P < 05mentioning
confidence: 99%
“…Students practising via MultiEx games simply had more opportunities to see the target words compared to the LMS exercise group. It has been reported that the more frequently students encounter a word, the better they retain the word (Hoa & Trang, 2020). This explanation is in line with research by Eckerth and Tavakoli (2012) whose study indicated that frequency of http://ijlter.org/index.php/ijlter exposure and task load involvement affected vocabulary learning and retention positively.…”
Section: Note *P < 05mentioning
confidence: 99%
“…To provide interesting activities, Ms.E, one of the Indonesian Pre-service teachers, uses Board Games as instructional media. (Hoa and Trang, 2020) Stated that to increase vocabulary retention and make language learning fun and inspiring, teachers can use games to learn new vocabulary. One of the games used by Indonesian pre-service teachers is Board Games.…”
Section: Discussionmentioning
confidence: 99%
“…Board games are a type of game that has many components, such as square boards or cardboard, which are useful for delivering information persuasively. Hoa and Trang (2020) stated that to increase vocabulary retention and make language learning fun and inspiring, teachers can use games to learn new vocabulary. Teachers are required to use interesting Instructional media.…”
Section: Introductionmentioning
confidence: 99%
“…Their study results showed that game teaching not only retains the class alive and enjoyable but also helps learners to enhance their skills and trust in vocabulary. Besides, Hoa and Trang (2020) reported that those who use games in the classroom to teach new words to their students have fun and a pleasant environment rather than those who teach their students the traditional language.…”
Section: Educational Gamesmentioning
confidence: 99%
“…Every student has their way of building vocabulary knowledge. Various studies have shown that learning new vocabulary by using games has helped to increase vocabulary retaining and make language learning fun and inspiring (Hoa and Trang, 2020;Ma and Yodkamlue, 2019;Selvi and Çoşan, 2018).…”
Section: Introductionmentioning
confidence: 99%