Haptics Rendering and Applications 2012
DOI: 10.5772/25910
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Effective Haptic Rendering Method for Complex Interactions

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Cited by 3 publications
(3 citation statements)
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“…Proprioceptors (i.e., proprioceptive receptors), on the other hand, are located in the joints, muscles, and tendons of the body. A haptic sensation is directly delivered to a user through a haptic interface (HI), which is a device that reproduces the required or desired sensation [ 2 ]. Besides the use of visual and auditory cues as common human–computer interfaces (HCIs), there is an increasing demand for other means of haptics, such as touch with a combination of force, motion, and vibrations, leading to creating artificial haptic sensations for more effective HCIs.…”
Section: Introductionmentioning
confidence: 99%
“…Proprioceptors (i.e., proprioceptive receptors), on the other hand, are located in the joints, muscles, and tendons of the body. A haptic sensation is directly delivered to a user through a haptic interface (HI), which is a device that reproduces the required or desired sensation [ 2 ]. Besides the use of visual and auditory cues as common human–computer interfaces (HCIs), there is an increasing demand for other means of haptics, such as touch with a combination of force, motion, and vibrations, leading to creating artificial haptic sensations for more effective HCIs.…”
Section: Introductionmentioning
confidence: 99%
“…Here, a haptic interface (Hernantes et al, 2012 ) is a device that includes a robotic mechanism along with sensors to determine position of humans in the virtual environment and actuators to apply forces to the operator and is used to manipulate an object within a virtual environment. The usage of robotic haptic interfaces generating force-field paved the way for understanding the human mechanism while learning skills through dyadic haptic interaction.…”
Section: Introductionmentioning
confidence: 99%
“…En consecuencia, una interfaz háptica (IH) es aquel dispositivo que se encarga de reproducir en el usuario lo captado por la sensación de contacto y manipulación de un objeto que se encuentra dentro de un ambiente virtual o en un entorno remoto, simulando las características esenciales al tacto y sujeción de un objeto real, tales como temperatura, textura, peso, contorno, entre otros (Golledge et al, 2006;Hernantes et al, 2012).…”
Section: Introductionunclassified