2023
DOI: 10.3389/fpsyt.2023.1098922
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Effective interventions for gaming disorder: A systematic review of randomized control trials

Abstract: ObjectiveTo identify effective intervention methods for gaming disorder (GD) through a rigorous assessment of existing literature.MethodsWe conducted a search of six databases (PubMed, Embase, PsycINFO, CNKI, WanFang, and VIP) to identify randomized controlled trials (RCTs) that tested GD interventions, published from database inception to December 31, 2021. Standardized mean differences with 95% confidence intervals were calculated using a random effects model. Risk of bias was assessed with the Risk of Bias … Show more

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Cited by 9 publications
(5 citation statements)
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“…Through CBT, individuals learn to identify harmful cognitive patterns, replace them with healthier ones, and modify their fundamental beliefs. When an individual's beliefs about something change, their behavior will also change accordingly [ 14 ].…”
Section: Discussionmentioning
confidence: 99%
“…Through CBT, individuals learn to identify harmful cognitive patterns, replace them with healthier ones, and modify their fundamental beliefs. When an individual's beliefs about something change, their behavior will also change accordingly [ 14 ].…”
Section: Discussionmentioning
confidence: 99%
“…Tyto osoby intervenci potřebují, ale vyhýbají se jí. Skupinové poradenství může být účinné, protože poskytuje jedinci prostor, kde může čelit realitě s podporou ostatních, kteří mu mohou pomoci objevit vnitřní sílu, kterou potřebuje ke zvládnutí svých problémů (Chen et al, 2023). U nadužívání sociálních sítí se doporučují intervence cílené na psychickou a sociální oblast.…”
Section: Indikovaná Prevence Nezdravého Užívání Digitálních Technologiíunclassified
“…V dalším systematickém přehledu (Chen et al, 2023) bylo identifikováno pouze sedm typů intervencí, které se věnují snižování času věnovanému hraní digitálních her. Nejúčinnějšími intervencemi jsou podle jejich studie ty, které jsou založené na přístupu KBT nebo využívají skupinového poradenství.…”
Section: Indikovaná Prevence Nezdravého Užívání Digitálních Technologiíunclassified
“…10 Four effective interventions for gaming disorder were identified in the most recent systematic review: group counselling, craving behavioural intervention, cognitiverestructuring intervention and short-term cognitivebehavioural therapy. 29 Gamers may be encouraged to gamble online, such as in gaming which involves in-game microtransaction purchases to progress levels/achievements, and the inclusion of features that reward achievements, or random itemassortments known as 'loot-boxes'. 30 A meta-analysis of studies of primarily male, US/European gamers found that higher conscientiousness was protective against the harms of problematic gaming, likely because of conscientious persons' organisation and goal direction in general, including in 'real life'.…”
Section: Harms Of Gamingmentioning
confidence: 99%
“… 10 Four effective interventions for gaming disorder were identified in the most recent systematic review: group counselling, craving behavioural intervention, cognitive-restructuring intervention and short-term cognitive-behavioural therapy. 29 …”
Section: Harms Of Gamingmentioning
confidence: 99%