“…In line with this idea, studies have pointed out similarities between manual rotation and virtual rotation (Ruddle & Jones, 2001), thus emphasizing the pertinence of virtual environments for real-life applications (Waller, 2000). Consistent with research showing the effect of haptic experiences on mental simulation (White, 2012), transfer might depend on active manipulation in an egocentric referential through physical or virtual interactions (Janczyk, Pfister, Crognale, & Kunde, 2012), a lacking component of paper-and-pencil training. Therefore, the dynamic features of block videogames might be underlining their efficacy to train mental rotation, as suggested by recent research on the relation between higher cognition and the motor system.…”