2023
DOI: 10.1136/bmjopen-2022-066669
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Effectiveness of a gamified digital intervention based on lifestyle modification (iGAME) in secondary prevention: a protocol for a randomised controlled trial

Antonio I Cuesta-Vargas,
Attila Biró,
Adrian Escriche-Escuder
et al.

Abstract: IntroductionCombating physical inactivity and reducing sitting time are one of the principal challenges proposed by public health systems. Gamification has been seen as an innovative, functional and motivating strategy to encourage patients to increase their physical activity (PA) and reduce sedentary lifestyles through behaviour change techniques (BCT). However, the effectiveness of these interventions is not usually studied before their use. The main objective of this study will be to analyse the effectivene… Show more

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