2020
DOI: 10.1186/s13643-020-01421-7
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Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis

Abstract: Background: Exergaming is a fun, engaging, and interactive form of exercising that may help overcome some of the traditional exercise barriers and help improve adherence on the part of older adults, providing therapeutic applications for balance recovery and functional mobility. The purpose of this systematic review is to summarize the effects of exergames on mobility and balance in older adults. Methods: The PRISMA guidelines for systematic reviews were followed. The following databases were searched from inc… Show more

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Cited by 108 publications
(75 citation statements)
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“…Moreover, commercial exergames offer a virtual re-creation of environments and challenges that are highly immersive, appealing and enjoyable for the user, thus increasing commitment to the task. In line with other reviews [ 53 , 54 ], our results suggest that the use of commercial virtual reality consoles, such as the Nintendo Wii ® , PlayStation ® and Xbox Kinect ® , can be beneficial and feasible in improving the functional autonomy of older persons.…”
Section: Discussionsupporting
confidence: 90%
“…Moreover, commercial exergames offer a virtual re-creation of environments and challenges that are highly immersive, appealing and enjoyable for the user, thus increasing commitment to the task. In line with other reviews [ 53 , 54 ], our results suggest that the use of commercial virtual reality consoles, such as the Nintendo Wii ® , PlayStation ® and Xbox Kinect ® , can be beneficial and feasible in improving the functional autonomy of older persons.…”
Section: Discussionsupporting
confidence: 90%
“…A potential reason is that they recruited healthy, highly functioning participants, which limits the generalizability of their results. Overall, a recent meta-analysis by Pacheco et al [37] showed that IVGs yield a significant effect on COP sway (SMD = −0:89; 95%CI = − 1:26 to − 0:51; p = 0:0001; I 2 = 58%). It is worth noting that there is serious heterogeneity in this data; thus, it should be interpreted with caution.…”
Section: Discussionmentioning
confidence: 95%
“…89% of the interventions were based on traditional PE, while 11% of the studies included interventions based on non-traditional disciplines such as Tai Chi and Pilates, disciplines that in recent years have increased their adherence and level of evidence [ 44 , 81 , 111 , 125 , 148 ] being even included by some countries in their GPAR [ 21 , 27 , 29 , 32 , 33 ]. 7% of the studies included exercise-based interventions with digital support, known as Exergames [ 74 , 78 , 117 , 120 , 126 ] a modality not so well known today, which has been shown to be effective in improving balance and mobility function in OA [ 149 , 150 ]. On the other hand, some authors suggest that more research is lacking regarding this type of interventions and the effects they propose [ 151 ].…”
Section: Discussionmentioning
confidence: 99%