2017
DOI: 10.1016/j.parkreldis.2017.02.006
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Effectiveness of exergaming in improving functional balance, fatigue and quality of life in Parkinson's disease: A pilot randomized controlled trial

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Cited by 109 publications
(166 citation statements)
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“…However, a 6-month-long treadmill intervention with exactly the same intensity as EXE and CYC did not produce timeproportionally larger effects [8]. Exercise effects are often not sustained in PD patients [34] and we cannot tell whether the program slowed disease progression. We note that the PD symptoms of the CON did not get worse over 5 weeks.…”
Section: Limitationsmentioning
confidence: 89%
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“…However, a 6-month-long treadmill intervention with exactly the same intensity as EXE and CYC did not produce timeproportionally larger effects [8]. Exercise effects are often not sustained in PD patients [34] and we cannot tell whether the program slowed disease progression. We note that the PD symptoms of the CON did not get worse over 5 weeks.…”
Section: Limitationsmentioning
confidence: 89%
“…EXE can be used to dose and individualize the exercise stimulus, delivered in an entertaining and competitive manner by having patients teamed up against each other (present study). In addition, patients become intrinsically motivated and perceive physical exertion as less demanding and of a lower intensity than other exercises not embedded in a gaming or virtual environment [33][34][35][36]. Presumably the weight shift and other postural manipulations reduce postural dysfunction by improving muscle activation, the rate of tension development, and other neuromuscular functions [37].…”
Section: Generality Of Exercise Effects On Pd Symptomsmentioning
confidence: 99%
“…New types of intervention have been proposed as complementary tools for rehabilitation of the elderly, among them interactive video games (IVGs) that can optimize motor learning and neural plasticity [ 5 ]. IVGs combine motor and cognitive tasks which are performed in a motivating and challenging virtual environment [ 6 ]. IVGs stimulate complex and dynamic movements that are similar to the movements required in daily life [ 5 ].…”
Section: Introductionmentioning
confidence: 99%
“…In addition, IVGs are inexpensive, fun, and can be used by patients who live in remote settings. Together, these factors can help to improve adhesion to and results of rehabilitation [ 6 ].…”
Section: Introductionmentioning
confidence: 99%
“…IVGs are an attractive and interactive way to motivate individuals to engage in physical activity by combining both cognitive and motor skills focusing on the outcome of movements in the game and not the movement itself (Lamoth, Caljouw, & Postema, 2011). Through engagement with a virtual environment, IVGs can simulate complex physical dynamic movements and facilitate the cognitive skills needed to navigate daily living in a fun and challenging way (Ribas, da Silva, Corrêa, Teive, & Valderramas 2017;Skjaeret-Maroni et al, 2016).…”
mentioning
confidence: 99%