Abstract:Given the increasing importance of globalization and collaboration, this research investigates the possibility of training globally dispersed teams using the virtual world Second Life. Three meeting conditions, the 3D virtual world Second Life, a combination of face-to-face and Second Life and face-to-face were evaluated. Thirty randomly assigned 3 person teams performed an ice-breaker session and then a team-building activity in each meeting condition. Four dependent variables were measured: task completion t… Show more
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