2022
DOI: 10.33394/j-ps.v10i3.5693
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Effectiveness of Using E-Senbud as Android-Based Art Culture Learning Media at SMAN 1 Sumbawa Besar

Abstract: Learning is a process and effort to create learning conditions that optimally develop students' skills, interests, and talents so that they can achieve their competencies and goals. The achievement of learning objectives depends on the use of media strategies and the use of media. The purpose of this study was to determine the feasibility and effectiveness of using E-Senbud as a learning medium to increase student learning productivity at SMAN 1 Sumbawa Besar. Collecting data using questionnaires and field obs… Show more

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