Abstract:This study aims to see the response of students from Thailand at the Universitas Islam Darul ‘Ulum Lamongan to the use of gamification media, as well as to see the effectiveness of the acquisition of Indonesian affixation by Thai students using gamification media. This research uses descriptive method, with observation and test data collection techniques. The results of this study are the highest response to statement 1 of 92.3%, namely in the very interesting category, the highest response to the second state… Show more
Set email alert for when this publication receives citations?
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.