2023
DOI: 10.1016/j.archger.2023.104924
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Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis

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Cited by 31 publications
(16 citation statements)
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“…This is in line with previous findings that balance and muscle strength were enhanced by VR-based training in older patients. 17,44 However, there were no differences in the effect of VR-based training on Gait Speed and Timed Up and Go test score between groups. VR-based rehabilitation training was shown to have positive effects on Timed Up and Go test score in some randomized controlled studies, 24,26,29,36 and others have found that it could influence gait ability.…”
Section: Discussionmentioning
confidence: 81%
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“…This is in line with previous findings that balance and muscle strength were enhanced by VR-based training in older patients. 17,44 However, there were no differences in the effect of VR-based training on Gait Speed and Timed Up and Go test score between groups. VR-based rehabilitation training was shown to have positive effects on Timed Up and Go test score in some randomized controlled studies, 24,26,29,36 and others have found that it could influence gait ability.…”
Section: Discussionmentioning
confidence: 81%
“…911 VR in rehabilitation is further classified as immersive, which involves more complex graphics systems 12 such as head-mounted displays, 13 and non-immersive, which consists of a two-dimensional environment provided by computer screens or similar devices. 14,15 The benefits of VR-based rehabilitation training on cognitive function in patients with mild cognitive impairment and dementia have been previously reported 16 but there is no consensus on its effectiveness in improving motor function and daily functioning because of variability in intervention methods and schedules 17 and quality 18 across studies. The present study aimed to evaluate the effectiveness of different types and schedules of VR-based rehabilitation training on overall cognition, motor function, and daily functioning in patients with mild cognitive impairment and dementia.…”
Section: Introductionmentioning
confidence: 99%
“…Although the use of VR is still quite experimental, according to many studies, it is proving to be beneficial in a wide range. If we limit ourselves to the elderly, we can name, for example, publications dealing with keeping seniors active (Suchomelova et al, 2021;Niki et al, 2021), fall prevention (Karnadipa et al, 2022Ren et al, 2023), use for rehabilitation (Gumaa & Youseff, 2019;Djawas et al, 2022), and in palliative care (Letizia Perna et al 2021;Martin et al, 2022). Unfortunately, most of the experiments are conducted using available VR applications that do not provide appropriate support to control the experience/experiment.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…Virtual reality has a wide range of application in medical, military and entertainment industries. In the medical practice, VR currently proven to have satisfying effects in reducing pain [9,[11][12][13], alleviating anxiety and depression [9,10,14], promoting rehabilitation [10,[15][16][17],…”
Section: Introductionmentioning
confidence: 99%