“…Education 5.0 curriculum could incorporate the use of virtual reality (VR) as a learning tool to improve outcomes, particularly in the learning of science, maths, social sciences, and art, at elementary levels. VR is a know-how that enables operators to entirely experience simulated surroundings using headsets or other gadgets as if they were actual (Lara-Acarez et al, 2023). VR has a strong and positive influence on educational outcomes (Amores-Valencia et al, 2023;Yu, 2021), with students assigning more consideration, having advanced feelings of attendance, and exhibiting more satisfaction (Huang et al, 2019), despite apprehensions on its clarity in the learning of mathematics (Cevikbas, Bulut and Kaiser, 2023), and negative effects on anxiety, cognition, creativeness, gender differences, learning attitudes, learner satisfaction, and engagement (Yu, 2021).…”