“…Previous literature has proven their effectiveness from different perspectives. For example, it is believed that digital games can bring about positive learning outcomes, such as an increase in learners' self‐efficacy (Castañeda & Cho, 2016; Wang & Zheng, 2021), greater learning motivation (Bunyakul et al, 2022; Chen & Wu, 2021; Peterson, 2016), better critical thinking skills (Chen & Wu, 2021; Hussein et al, 2019), better communicative skills (Reinders & Wattana, 2015; Yamazaki, 2018) and collaborative learning skills (Pitura & Terlecka‐Pacut, 2018; Yamazaki, 2018). However, some researchers argue that a digital game, in itself, is not a sufficient learning tool.…”