2023
DOI: 10.1037/tmb0000102
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Effects of action video game play on cognitive skills: A meta-analysis.

Abstract: The possibility that playing action video games is associated with enhancements in certain aspects of cognitive function has attracted significant interest from researchers in education, psychology, and neuroscience.Previous meta-analyses indicated an overall positive relationship between action video game play and cognitive skills. However, follow-up to this previous work is warranted, not only because the amount of data has grown significantly since previous meta-analyses were conducted, but also because pre… Show more

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Cited by 20 publications
(4 citation statements)
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“…Women may be more pessimistic about objective probabilities when gains are at stake [108], [109]. Alternatively, male participants might have had more experience with this type of task in the form of video games, with previous work finding increased playing times, especially of ego-shooter games [110], which have been linked to increased performance across various cognitive tasks [111]. Though of note, the task did not require difficult finger movements (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…Women may be more pessimistic about objective probabilities when gains are at stake [108], [109]. Alternatively, male participants might have had more experience with this type of task in the form of video games, with previous work finding increased playing times, especially of ego-shooter games [110], which have been linked to increased performance across various cognitive tasks [111]. Though of note, the task did not require difficult finger movements (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…All analyses were conducted in R using the metafor (Viechtbauer & Viechtbauer, 2015) and clubSandwich (Pustejovsky, 2017) packages, as well as robumeta (Fisher et al, 2016). Both data sets as well as analysis code are available at (https://osf.io/3xdh8/; Bediou et al, 2020). Analyses and hypotheses were preregistered on OSF (https://osf.io/6qpye), and any deviations from the analysis plan are summarized in the deviation documentation.…”
Section: Statistical Analysesmentioning
confidence: 99%
“…In spite of these ongoing discussions, there has been a notable shift in the last decades and interest in the light side of gaming has increased. For example, studies have examined the positive potentials of games in terms of skill development (e.g., Bediou et al, 2023 ), learning (e.g., Clark et al, 2016 ), and stress reduction (e.g., Pallavicini et al, 2021 ).…”
mentioning
confidence: 99%