2007
DOI: 10.1089/cpb.2006.9952
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Effects of Active Navigation on Object Recognition in Virtual Environments

Abstract: We investigated the importance and efficiency of active and passive exploration on the recognition of objects in a variety of virtual environments (VEs). In this study, 54 participants were randomly allocated into one of active and passive navigation conditions. Active navigation was performed by allowing participants to self-pace and control their own navigation, but passive navigation was conducted by forced navigation. After navigating VEs, participants were asked to recognize the objects that had been in t… Show more

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Cited by 36 publications
(20 citation statements)
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“…Beforehand, the users were expected to find it easier to manipulate the objects with the magnetic effects than in free space and the bounded box, but the participants of the study seemed less satisfied with the magnetic effect and the bounded box than with the free space. It is likely that this result arises from the users preferring to be active participants and preferring to be unconstrained in their actions, which is consistent with the findings from previous studies [7]. It was also expected that the time to identify an object using the magnetic effect and the bounded box would be longer.…”
Section: Discussion Of the Resultssupporting
confidence: 85%
See 1 more Smart Citation
“…Beforehand, the users were expected to find it easier to manipulate the objects with the magnetic effects than in free space and the bounded box, but the participants of the study seemed less satisfied with the magnetic effect and the bounded box than with the free space. It is likely that this result arises from the users preferring to be active participants and preferring to be unconstrained in their actions, which is consistent with the findings from previous studies [7]. It was also expected that the time to identify an object using the magnetic effect and the bounded box would be longer.…”
Section: Discussion Of the Resultssupporting
confidence: 85%
“…Another strong incentive for using haptics is that active learning is more effective than passive learning, i.e. the power of experiencing through touch is more powerful than simply watching [7]. A number of software tools have been developed to help students learn geometry [8].…”
Section: Introductionmentioning
confidence: 99%
“…For instance, within the spatial domain, a beneficial effect of active navigation has been reported in some studies (Brooks, Attree, Rose, Clifford, & Leadbetter, 1999;P eruch & Wilson, 2004;Wallet, Sauz eon, Rodrigues, & N'Kaoua, 2009;Wallet et al, 2011) but not in others (Gaunet, Vidal, Kemeny, & Berthoz, 2001;Wilson, 1999;Wilson, Foreman, Gillett, & Stanton, 1997). Similarly, some studies have reported increased performances for object memory under active navigation conditions (compared with passive conditions) (Hahm et al, 2007;von St€ ulpnagel & Steffens, 2012) but not others (Brooks et al, 1999). And recently, Sauz eon et al (2012) have reported the positive effects of active navigation depending on memory measures.…”
mentioning
confidence: 96%
“…Spatial learning has been a prominent focus in IVE and computer display research, with visual immersion being a primary focus for many IVEs [2][3][4][5][6][7] . Research in to spatial learning has been prominently influenced by a model formulated by Siegel and White 8 , which identifies three components of spatial knowledge: landmark knowledge, which concerns key points in the environment, route knowledge, which concerns the transition between two or more locations in the environment and survey knowledge, which concerns abstracted knowledge of the overall layout of an environment, typically contained in the form of a map.…”
Section: Spatial Learning In Virtual Environmentsmentioning
confidence: 99%