“…We developed an innovative version of the dictator game (Kahneman, Knetsch, & Thaler, 1986), which was modified from the ultimatum game (G€ uth, Schmittberger, & Schwarze, 1982), to induce emotional experiences in participants via the equality of a monetary assignment by the dictator. The monetary gain was subsequently used as the initial asset in a probabilistic gambling task (Li, Lai, Liu, & Hsu, 2014;Liu et al, 2015). In addition to conventional behavioral statistics, a reinforcement learning model (Glimcher, 2011;Niv, 2009;Sutton & Barto, 1998) using a hierarchical Bayesian estimation approach was adopted to fit the participants' trial-by-trial behavioral data to assess their latent process involved in the task, such as the sensitivity to loss aversion, the updating speed upon feedback, and the consistency of making decisions based on expected utility.…”