2022
DOI: 10.1177/00187208221105135
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Effects of Augmented Reality-, Virtual Reality-, and Mixed Reality–Based Training on Objective Performance Measures and Subjective Evaluations in Manual Assembly Tasks: A Scoping Review

Abstract: Objective The present scoping review aims to transform the diverse field of research on the effects of mixed reality-based training on performance in manual assembly tasks into comprehensive statements about industrial needs for and effects of mixed reality-based training. Background Technologies such as augmented and virtual reality, referred to as mixed reality, are seen as promising media for training manual assembly tasks. Nevertheless, current literature shows partly contradictory results, which is due to… Show more

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Cited by 32 publications
(7 citation statements)
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References 63 publications
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“…Hardware improvements such as frame rates and headset tracking have made it possible to partially counteract symptoms, but further development of HDMs is needed. On the other hand, Daling et al [251] showed that XR-based training is not necessarily better, but at least as good as traditional methods. Another significant limitation of HDMs is the size of the field of view, much smaller than the field of view of a human.…”
Section: Discussionmentioning
confidence: 99%
“…Hardware improvements such as frame rates and headset tracking have made it possible to partially counteract symptoms, but further development of HDMs is needed. On the other hand, Daling et al [251] showed that XR-based training is not necessarily better, but at least as good as traditional methods. Another significant limitation of HDMs is the size of the field of view, much smaller than the field of view of a human.…”
Section: Discussionmentioning
confidence: 99%
“…Its ability to create immersive and interactive environments has revolutionised the user experience. In the context of Industry 4.0, operator training requires a deep understanding and practical application of knowledge, and in this context, AR presents itself as an emerging solution in industrial training environments [66,67]. This technology not only provides more immersive learning but also merges the real environment (RE) with the virtual environment (VE) through immersive simulations [68,69].…”
Section: Integrating Ar In Industry 40mentioning
confidence: 99%
“…Augmented reality has been used in conjunction with the STEAM methodology to help students improve their skills and abilities in solving math problems, particularly in the subject of geometry [118]. Augmented reality and virtual reality are applied to evaluation processes of part assembly in industries [119]. In the same way, digital twins are used in conjunction with Project-Based Learning to boost the learning of engineering students [120], and digital twins are used for applications in mechanics, for example, in aircraft maintenance [93].…”
Section: Mechanical Engineering Education In Industry 40mentioning
confidence: 99%