2022
DOI: 10.1155/2022/3735979
|View full text |Cite
|
Sign up to set email alerts
|

Effects of EMG-Controlled Video Games on the Upper Limb Functionality in Patients with Multiple Sclerosis: A Feasibility Study and Development Description

Abstract: Multiple sclerosis (MS) is the most common inflammatory neurological disease in young adults, with a high prevalence worldwide (2.8 million people). To aid in the MS treatment, using VR tools in cognitive and motor rehabilitation of such disease has been growing progressively in the last years. However, the role of VR as a rehabilitative tool in MS treatment is still under debate. This paper explores the effects of VR training using EMG activation in upper limb functionality. An experimental training protocol … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
1
0
8

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
3

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(9 citation statements)
references
References 36 publications
0
1
0
8
Order By: Relevance
“…2 ). A comprehensive description of the video games was developed in a previous study [ 18 ]. However, the main features of each game are described below: MYO-Gesture : in this game, a set of coloured rings fall from the top of the screen, each associated with a random gesture that the patient has to imitate.…”
Section: Methodsmentioning
confidence: 99%
“…2 ). A comprehensive description of the video games was developed in a previous study [ 18 ]. However, the main features of each game are described below: MYO-Gesture : in this game, a set of coloured rings fall from the top of the screen, each associated with a random gesture that the patient has to imitate.…”
Section: Methodsmentioning
confidence: 99%
“…Finalmente, Totty et al investigó con 10 personas sin discapacidades el monitoreo remoto de la actividad física utilizando MYO para evaluar la viabilidad de clasificar categorías de actividades de la vida diaria a partir de la Observación del comportamiento de la actividad del brazo funcional Escala del sistema (FAABOS) que utiliza datos de movimiento y activación muscular (Totty and Wade, 2017). Finally, previous work of the authors support the use of EMG-commanded video games as a rehabilitative tool in patients with MS, obtaining favorable outcomes related to upper limb functionality and satisfaction (Oña et al, 2022).…”
Section: Trabajos Relacionadosunclassified
“…En los trabajos previos del grupo de investigación se usó el Myo Armband para la clasificación de gestos de la mano en el control de vídeo juegos [6] y en el control de un guante actuado [7]. Por intermedio de la interfaz desarrollada en Matlab, se pueden adquirir nuevas muestras de señales EMG y extraer sus características temporales.…”
Section: Comparación En La Clasificación De Gestosunclassified
“…Con las muestras adquiridas se creó una base de datos, con la cual fue entrenada la red neuronal presentada en [6].…”
Section: Comparación En La Clasificación De Gestosunclassified
See 1 more Smart Citation