2022
DOI: 10.2196/29179
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Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study

Abstract: Background Maintaining social relationships is a basic human need and particularly essential in old age, including when living in a retirement home. Multiplayer video games can promote positive social interactions among players from different generations while playing. Yet, such facilitation of positive social interactions depends on specific game design. To systematically investigate the effects of game design on social interaction between seniors and their coplayers, the game Myosotis FoodPlanet … Show more

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Cited by 6 publications
(7 citation statements)
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“…Two modes 'solo mode' or 'social/group mode', are also available in this serious game for collaborative game experiences. And, precisely in this more social line, is Myosotis FoodPlanet, a video game designed by Zahn et al (2022) to promote positive social interactions between players of different generations while playing. Specifically, it is an iPad game that involves two players jointly preparing a Swiss cheese fondue by dragging floating ingredients into a pot.…”
Section: Resultsmentioning
confidence: 99%
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“…Two modes 'solo mode' or 'social/group mode', are also available in this serious game for collaborative game experiences. And, precisely in this more social line, is Myosotis FoodPlanet, a video game designed by Zahn et al (2022) to promote positive social interactions between players of different generations while playing. Specifically, it is an iPad game that involves two players jointly preparing a Swiss cheese fondue by dragging floating ingredients into a pot.…”
Section: Resultsmentioning
confidence: 99%
“…Indirect to these domains (physical and cognitive), video games also provide benefits for maintaining and improve the social health of older adults as an aggregate value of serious games. However, and despite identifying some video games (see Boj et al, 2018;Dijkstra et al, 2018;Kaplan et al, 2018;Qiu et al, (2023); Pereira et al, 2019;Triandafilou et al, 2018;Yu et al, 2019;da Silva et al, 2021;Zahn et al, 2022) designed in multi-player format to encourage social interaction among users, this does not appear to be a clear use for this type of resource in specialised research on the subject to date. Even so, some examples of studies (Faraji and Metz 2021;Lin et al, 2022;Pageau et al, 2022) highlight the idea that social isolation in older adults is a risk factor that significantly reduces their quality of life, so they support the use of video games as a tool for encouraging group activities, integration and social interaction, as well as maintaining a social identity role (Cacciata et al, 2019;Di Lorito et al, 2021).…”
Section: Discussionmentioning
confidence: 99%
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“…This research aims to determine if older adults can use ICT tools to communicate remotely, reduce social isolation, and benefit from communication with their families, especially younger members. Zahn et al [ 49 ] compared three game modalities for older people: competitive, collaborative, and creative. One of the main conclusions drawn by Zahn et al [ 49 ] is that participating in creative games can increase verbal communication skills.…”
Section: Introductionmentioning
confidence: 99%
“…Zahn et al [ 49 ] compared three game modalities for older people: competitive, collaborative, and creative. One of the main conclusions drawn by Zahn et al [ 49 ] is that participating in creative games can increase verbal communication skills. Based on this finding and other considerations, we propose an experience where participants can communicate through a creative storytelling game.…”
Section: Introductionmentioning
confidence: 99%