“…Indirect to these domains (physical and cognitive), video games also provide benefits for maintaining and improve the social health of older adults as an aggregate value of serious games. However, and despite identifying some video games (see Boj et al, 2018;Dijkstra et al, 2018;Kaplan et al, 2018;Qiu et al, (2023); Pereira et al, 2019;Triandafilou et al, 2018;Yu et al, 2019;da Silva et al, 2021;Zahn et al, 2022) designed in multi-player format to encourage social interaction among users, this does not appear to be a clear use for this type of resource in specialised research on the subject to date. Even so, some examples of studies (Faraji and Metz 2021;Lin et al, 2022;Pageau et al, 2022) highlight the idea that social isolation in older adults is a risk factor that significantly reduces their quality of life, so they support the use of video games as a tool for encouraging group activities, integration and social interaction, as well as maintaining a social identity role (Cacciata et al, 2019;Di Lorito et al, 2021).…”