2023
DOI: 10.3390/jcm13010146
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Effects of Immersive Virtual Reality on Upper-Extremity Stroke Rehabilitation: A Systematic Review with Meta-Analysis

Pawel Kiper,
Nathalie Godart,
Manon Cavalier
et al.

Abstract: Virtual reality (VR) is an innovative rehabilitation tool increasingly used in stroke rehabilitation. Fully immersive VR is a type of VR that closely simulates real-life scenarios, providing a high level of immersion, and has shown promising results in improving rehabilitation functions. This study aimed to assess the effect of immersive VR-based therapy for stroke patients on the upper extremities, activities of daily living (ADLs), and pain reduction and its acceptability and side effects. For this review, w… Show more

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Cited by 7 publications
(3 citation statements)
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“…Fostering patients’ intrinsic motivation to actively participate in the therapeutic process is especially important, particularly when conventional methods may lead to boredom or lack of interest [ 85 ]. The available studies [ 22 , 85 , 86 ] on neurorehabilitation indicate that HMD-VR exhibits the potential to enhance tailored assessment and intervention methods by engaging patients within an immersive virtual environment. According to different authors [ 22 , 36 , 86 , 87 ], HMD-VR can be an effective tool to improve upper limb motor outcomes and kinematic factors, as well as ADLs, in post-stroke patients.…”
Section: Discussionmentioning
confidence: 99%
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“…Fostering patients’ intrinsic motivation to actively participate in the therapeutic process is especially important, particularly when conventional methods may lead to boredom or lack of interest [ 85 ]. The available studies [ 22 , 85 , 86 ] on neurorehabilitation indicate that HMD-VR exhibits the potential to enhance tailored assessment and intervention methods by engaging patients within an immersive virtual environment. According to different authors [ 22 , 36 , 86 , 87 ], HMD-VR can be an effective tool to improve upper limb motor outcomes and kinematic factors, as well as ADLs, in post-stroke patients.…”
Section: Discussionmentioning
confidence: 99%
“…The available studies [ 22 , 85 , 86 ] on neurorehabilitation indicate that HMD-VR exhibits the potential to enhance tailored assessment and intervention methods by engaging patients within an immersive virtual environment. According to different authors [ 22 , 36 , 86 , 87 ], HMD-VR can be an effective tool to improve upper limb motor outcomes and kinematic factors, as well as ADLs, in post-stroke patients. In particular, De Giorgi et al [ 88 ] used HMD-VR to perform virtual art therapy, which remarkably promotes the autonomy of post-stroke patients in their ADLs and upper limb functioning, in terms of muscle strength and pinching.…”
Section: Discussionmentioning
confidence: 99%
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