2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.1581610451331
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Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors

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Cited by 19 publications
(24 citation statements)
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“…There has been a large amount of work showing that having agents' reacting to the user by moving away and avoiding collisions, can enhance presence [4]. Similarly, if agents appear to interact by playing the correct animations when facing the user [5], or addressing the user by talking [6], can also greatly increase presence. The work by Bruneau et al studied collision avoidance of a user immersed in a VR setup and reported differences in the user movement based on the appearance of the virtual characters [7].…”
Section: Related Workmentioning
confidence: 99%
“…There has been a large amount of work showing that having agents' reacting to the user by moving away and avoiding collisions, can enhance presence [4]. Similarly, if agents appear to interact by playing the correct animations when facing the user [5], or addressing the user by talking [6], can also greatly increase presence. The work by Bruneau et al studied collision avoidance of a user immersed in a VR setup and reported differences in the user movement based on the appearance of the virtual characters [7].…”
Section: Related Workmentioning
confidence: 99%
“…Nevertheless, VR opens large perspectives in the design of new experiments for understanding pedestrian behaviours. For examples, having only one participant at the same time, researchers were able to evaluate the effect of specific factors such as emotions of the crowd on participant behaviours and proxemics [7], [23], [49] or the effect of density on gaze behaviour [3], user experience [19] as well as navigation strategies when facing a group of moving people (i.e., going around or going through the group) [9].…”
Section: Pedestrian Interaction Behavioursmentioning
confidence: 99%
“…With the help of EDA data, they were able to quantify emotional responses towards those avatars and analyze how these responses were affected by the visual appearance. Other works compared gaze behavior during contact with real people and agents (Syrjamaki et al, 2020) or the responses to virtual crowds showing different emotions (Volonte et al, 2020).…”
Section: Applications With Agent Interactionmentioning
confidence: 99%