“…Many are part of the social psychologist's toolbox, and as such often found in studies of the interaction between persons and social or situational cues, such as the effects of violent video games (Anderson & Dill, 2000;Saleem, Anderson, & Gentile, 2012) or responses to ostracism (DeWall, Twenge, Gitter, and Baumeister, 2009;Warburton, Williams, & Cairns, 2006) and provocation (Finkel, DeWall, Slotter, Oakten, & Foshee, 2009). But they are also used in clinical research, for example to study the effects of the consumption of alcohol (Pederson, Vasquez, Bartholow, Grosvenor, & Truong, 2014) or pharmaceuticals (Weisman, Berman, & Taylor, 1998), or the social and cerebral responses in criminal psychopaths (Veit, Lotze, Sewing, Missenhardt, Gaber, & Birbaumer, 2010).…”