2022
DOI: 10.1016/j.chb.2022.107441
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Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors

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Cited by 7 publications
(9 citation statements)
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“…An a priori power analysis using G*Power (version 3.1.9.7; Heinrich-Heine-Universität Düsseldorf) was conducted to estimate the sample size. Based on data from Yin et al [ 18 ] (n=40), which compared 2 independent groups on the same task, the minimum effect size in that study was 0.77. With a significance level of α=.05, Cohen d =0.77, and power=.80, the minimum sample size needed with this effect size was 56 for the independent samples 2-tailed t tests used in this study.…”
Section: Methodsmentioning
confidence: 99%
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“…An a priori power analysis using G*Power (version 3.1.9.7; Heinrich-Heine-Universität Düsseldorf) was conducted to estimate the sample size. Based on data from Yin et al [ 18 ] (n=40), which compared 2 independent groups on the same task, the minimum effect size in that study was 0.77. With a significance level of α=.05, Cohen d =0.77, and power=.80, the minimum sample size needed with this effect size was 56 for the independent samples 2-tailed t tests used in this study.…”
Section: Methodsmentioning
confidence: 99%
“…The study used a video game adapted from the one used by Yin et al [ 18 ], where participants played the role of a first-year college student facing diverse situations based on college life. The content that the participants encountered in the scenarios was neutral (ie, not including hurting or helping behavior, to avoid in-game hurting or helping content from affecting postgame maze choices) and related to daily life at college, such as choosing which clubs to join, what they chose to wear out, and what sports they were involved in after class.…”
Section: Methodsmentioning
confidence: 99%
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“…In economic behavior, consumer purchasing decisions are motivated by the interplay between the perceived benefits of goods and the risks of financial detriment [79], while businesses balance the prospects of profit against the risks of adverse outcomes in their strategic considerations. Social conduct, too, is moderated by the potential for community endorsement or social exclusion [80,81]. In conclusion, a comprehensive understanding of the roles that both rewards and punishments play is essential to improving decision-making mechanisms.…”
Section: A B Cmentioning
confidence: 99%
“…To our knowledge, only two studies (Carnagey & Anderson, 2005;Yin et al, 2022) have directly addressed the effects of feedback when examining the association between video games and aggressive or prosocial behaviors. In Carnagey and Anderson's (2005) study, three groups of participants played three modes of the same racing game.…”
Section: Evidence Of the Function Of Feedback In Video Gamesmentioning
confidence: 99%